ZBrush para Mac

Increase polygon count – múltiple textures per tool – múltiple displacement maps per tool – puvtiles, an enhanced versión of GUVtiles/auvtiles UV mapping – masking by ambient Occlusion (which can be saved as an ambient Occlusion map) – streamlined navigation (right mouse navigation, subtool framing, one click subtool selection process) – improved perspective with added visual grid – Zspheres editing in perspective mode – much improved zoom (get to -really know- your Polygons one by one) – 2 new smoothing brushes (smoothpeaks and smoothvalleys) – one click merging of subtool – faster and more intelligent algorithms, resulting in a smoother sculpting fel – enhanced polypainting accuracy -improved Project all functionality with scan-distance control – more vibrant Dep shadow for real-time preview – and additional improvements throughout Many of ZBrush functions in order to accommodate the upcoming features of v3.5. Information about v3.5 Will be available at a later date. Ver sobre el tema y comentarios en el foro