Rendering occlusion

rendering Occlusion
By magic wand, magicwand3d, blogspot.com

Hai friends.

Today we are going todo explore the rendering arena. Before that i assume that u Will be having a basic knowledge of 3ds Max and its Mental Ray rendering. In fact if we are using 3ds Max as our tool, its very much easy todo render the Occlusion pass alone, lets se how.
* first set the scene, and use Mental Ray as you rendering engine.

Open the material editor and select one empty slot, we are going todo use a Mental Ray material for our purpose. From the standard button Access Mental Ray material as i shown below.

Rendering occlusion-occlusion1.jpg
After getting the desired material, we are going todo use a very powerful utility supplied by Mental Ray, the ambient/Occlusion material. Actually its very easy, y Will show you how.

Rendering occlusion-occlusion2.jpg
Apply the ambient/Occlusion material todo the surface of our Mental Ray material. After that u Will get a property window for editing the Occlusion parameters like the one i shown below.

Rendering occlusion-occlusion3.jpg
Not much values todo edit, only the samples Matters, more number of samples means more quality for your rendering, we can go for 300 here.

Next thing is applying the created material todo the rendering, let se how.

Rendering occlusion-occlusion4.jpg
Open the rendering menú by pressing f10, from the processing tab, Access the material override button. In the meantime open the material editor also. From the material editor, drag the newly created Mental Ray material todo the material override button.you are done. Now render your scene and se the Mental Ray Occlusion in its full Bloom.

Have a great day.

Rendering occlusion-occlusion5.jpg
This is the final result i get.

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Miniaturas adjuntas
Rendering occlusion-occlusion1.jpg   Rendering occlusion-occlusion2.jpg   Rendering occlusion-occlusion3.jpg   Rendering occlusion-occlusion4.jpg   Rendering occlusion-occlusion5.jpg  

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