Saber Interactive Spain busca Rigger

Empresa: Saber Interactive Spain S. L.
Web: https://www.saber3d.com
Actividades: Desarrollo de videojuegos.

Información acerca de la empresa:
Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

Saber specializes in applying our proprietary cross-platform Game Engines to original IPs, as well as executing on a broad array of design, production, and management services – including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the worlds biggest IPs – Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

Texto de la oferta:
Were looking for a Rigger to join our team in Madrid, Spain.

As Rigger you will responsible Develop and create skeleton, rigs and skin weightings for characters and objects. Import and implement animated characters and objects in Unreal Engine 4 using the skeletal mesh and related components.

Saber Interactive is one of the worlds leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing A content. No matter the genre, platform, or property, we bring A skill sets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high-quality experiences that rival the best in the industry. Our teams work, among other titles, on Quake Champions and developed and published NBA Playgrounds for all major consoles and PC.

Our website is: www.saber3d.com
Along with your resume, por favor submit a link to a demo reel, which highlights your expertise in the required áreas, especially in regards to rigging and skinning of characters and objects and their implementation in Unreal Engine 4 as skeleton meshes.
Send your application to jobs@saber3d.es, using the following subject line: Saber Interactive Spain – Rigger.

Requisitos mínimos:
Familiar and experienced in the rigging and skin processes with 3D Max
Experience with Unreal Engine 4 and components such as Physics and skeletal meshes
Knowledge of topology and ability to adjust models to improve deformations in geometries.

Requisitos deseados:
Minimum of 1 year of experience as Rigger
Ability to develop scripts for 3D Max (MaxScript)
Experience with Motion Builder and 3d animation
Ability to get adapted to diferent programas and working methodologies.

Responsabilidades:
Develop and create skeleton, rigs and skin weightings for characters and objects
Import and implement animated characters and objects in Unreal Engine 4 using the skeletal mesh and related components
Develop the required scripts to ensure a Smooth pipeline to import and implement characters and skeletal objects in our games.

Beneficios:
Opportunity to work with a great international team of profesionals on the next generation of A titles
Salary based on experience
Permanent, full-time contract
God and young work environment
On-site work in our office in Alcobendas, Madrid
Flexible working hours.

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