Nox de evermotion nuevo render engine

For quik familiarity and avoidance of questions here is a list of things nox can or cant do.

Supported features:
Mutlithreaded.
32/64 bit.

Standalone ms Windows application.

GI based on metrópolis light transport.

Materials.

Múltiple layers.

Physical based micro-facet model.

Transmission.

Fake Glass.

Dispersion.

Opacity.

Emission.

Textures + simple processing.

Local and online material library.

Regions (only direct ligthing).

Camera.

Physical exposure settings – Iso, apeture, shutter.

Physical based realistic Dof or faq Dof in post-process.

Aperture shape settings.

Realistic bokeh effects.

Sunsky system.

Blend layers.

Post process.

Exposure correction (ev).

Standard Color Correction: brightness, contrast, saturation, RGB, temperature.

Curve (rgb or luminance).

Camera response functions.

Vignette.

Blom.

Glare.

Fake Dof.

Chromatic aberration.

Grain.

Load/save mensaje settings.
3dsmax plugin.

Nox Sunlight.

Nox Camera free/target.

Nox material.

Exporter.

Renderer in another process.

Blender script.

Nox Sun Sky.

Nox material.

Nox Camera.

Exporter.

Renderer in another process.

Files compatibility.

Typical image files (jpg, bmp, tif, (*.png), gif).

Exr image file.

Scene as custom binary or xml file.

Materials as xml file.

Postproduction settings as xml file.

Blend settings as xml file.

Final mensaje as xml file.

Autoupdate.

Not supported features:
Displacement.

Bump/normal mapping.

Subsurface scattering (ss).

Instancing/proxy.

Sky portals.

But dont worry, it is going todo be developed someday.

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